Game Asset - Isometric Voxel River Temple City

A detailed prompt for generating a charming isometric voxel diorama of an ancient stepped temple complex, riverfront, market stalls, boats, and ceremonial pool.

Prompt

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Create a detailed isometric voxel diorama of an ancient stepped temple complex beside a river, rendered like a miniature block-built game scene on a rectangular base. The setting should feel like {argument name="civilization style" default="an ancient Mesopotamian or Mesoamerican river temple city"}, with warm tan stone, terracotta roofs, carved columns, and symmetrical ceremonial architecture.

Canvas: Wide 4:3 composition, orthographic isometric view from above, centered on a floating rectangular terrain slab against a plain warm beige background. Use soft studio lighting, ambient occlusion, gentle shadows, and a polished low-poly voxel aesthetic.

Main layout: Place one large central stepped ziggurat temple slightly left of center, with many stacked terraces, vertical column-like details, a flat pale roof, and small golden ornaments along the top. In front of it, add a lower entrance platform with columns and stairs. To the right of the main temple, include one smaller stepped temple shrine; behind it, include one even smaller tower shrine near trees. On the left foreground, create a rectangular ceremonial pool with bright blue water, stone edging, and tiered steps around it. Along the entire front edge, create a broad turquoise river with tiled water texture and a stone promenade with stairs descending to the water.

Counted visible elements: exactly 3 stepped temple structures: 1 large central ziggurat, 1 medium front-right ziggurat, and 1 small rear-right shrine tower. Exactly 1 rectangular pool. Exactly 2 small wooden boats on the river, each with a tiny mast or pole. Exactly 5 terracotta-roofed rectangular buildings or market stalls around the plaza: 2 long buildings on the left side, 2 buildings on the right side, and 1 small building in the front-left area. Exactly 4 striped canopy market stalls in the plaza: 1 blue-and-white canopy, 1 teal-and-white canopy, 1 red-and-white canopy, and 1 yellow-and-white canopy. Exactly 5 palm trees distributed around the complex, plus exactly 4 broad leafy green trees. Add scattered tiny voxel people, small benches, planters, reeds, crates, and decorative posts, but keep them secondary.

Visual style: Charming voxel art, crisp block geometry, tiny modular bricks, warm earthy palette of sand, clay, ochre, cream stone, muted green vegetation, and bright cyan water. The temple should be majestic but toy-like, with no photorealistic textures, no outlines, and no text. Emphasize the {argument name="mood" default="lowkey beautiful peaceful miniature world"} feeling, with clean composition and high detail.
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Profile / Avatar - GPT Image 2 Miniature Forced Perspective Prompt

SairahGPT Image 2
Create a 1:1 square, ultra-realistic overhead photograph based on the uploaded selfie. The selfie is the sole reference for the person's identity. Preserve the same recognizable adult face, natural facial proportions, skin tone, hairstyle, original expression, visible clothing (including existing prints), and accessories. Naturally complete any unseen trousers and shoes to match the original outfit.

CAMERA & ENVIRONMENT
Position the camera almost directly above the person, looking vertically downward. The setting is a clean, spacious, light-colored indoor stone floor or outdoor paved surface that matches the aesthetic of the original selfie. Use large paving slabs with only 2–3 thin, widely spaced seams across the entire frame. Each slab should be approximately twice the height of the miniature full-body figure. Keep the stone texture subtle and refined, with no props, plants, or clutter. A distant wall base may appear along the top edge.

COMPOSITION & PROPORTIONS
Only one person stands slightly below the center of the frame, fully visible from head to toe. The entire figure occupies just 40% of the image height, leaving extensive empty floor space above the head and on both sides.

Use extreme wide-angle forced perspective to create an enormous, realistic head and a miniature body. The head, from crown to chin, occupies 75% of the figure's total silhouette height. The shoulder width is only 50% of the head width. Below the head, create an extremely short, narrow torso, miniature arms, perspective-compressed short legs, and two tiny shoes placed close together.

The head and body must connect seamlessly. Both arms hang naturally close to the sides. The person tilts their head upward and looks directly toward the elevated camera. Preserve realistic facial anatomy, natural skin texture, and lifelike eyes. Absolutely no cartoon styling or collage effects.

LIGHTING & REALISM
Use natural lighting, realistic individual hair strands, authentic fabric textures, finely detailed stone surfaces, physically accurate contact shadows, and subtle film grain. The final image must look like a genuine photograph captured with a real camera.

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