Architecture and interior prompts

Use a building or interior to give a scene its setting. Explore image and video prompts that place people and action within rooms or architectural spaces.

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9 prompts

Cinematic Wuxia Night Scene

MahaSeedance 2.0
Create a 30-second cinematic, ultra-realistic wuxia-style video set at night in an ancient Chinese village, with traditional wooden buildings, a stone-paved street, a small arched bridge, misty mountains in the background, and many glowing red lanterns hanging along the street. A beautiful young woman in an elegant flowing red traditional Chinese Hanfu walks calmly toward the camera, with long dark hair styled traditionally and a serious, confident expression. As she moves closer, the camera slowly pushes in and follows her naturally, capturing the lantern light, fabric movement, atmospheric mist, and realistic footsteps. Around the middle of the scene, she suddenly stops and confidently draws a glowing red magical sword, holding it horizontally in front of her while her expression becomes focused and powerful. The camera moves into a dramatic close-up of her face and sword, showing realistic skin texture, detailed hair, glowing reflections, and cinematic depth of field. Several mysterious black-clothed attackers appear around her, rushing toward her from different directions, creating a tense martial-arts atmosphere. She swiftly turns and performs powerful choreographed sword movements, blocking and striking the attackers with fast but believable movements while the glowing sword leaves subtle red light trails. The attackers are knocked down onto the stone street around her, while she remains standing confidently in the center with her sword raised, surrounded by red lanterns and light mist. End with a wide cinematic shot slowly pulling back to reveal the woman standing alone among the fallen attackers, ancient village buildings and mountains behind her, maintaining consistent character appearance, realistic motion, cinematic lighting, detailed textures, dramatic atmosphere, smooth camera movement, 16:9 aspect ratio, 30 seconds, no text, no watermark.

Seedance 2.0 Cinematic Optical Zoom Video Prompt

灰度笔记Seedance 2.0
【全局设定】
古风写实电影镜头,东方古典生活叙事,雨后江南古镇:青石台阶、青砖黛瓦、木质廊檐、雕花木门、竹帘、湿润石板巷道。阴天柔和漫射光,低对比度,冷灰青与温暖木色融合,轻微35mm胶片颗粒,真实皮肤、木石与织物纹理,电影级浅景深,8K,16:9。

女主A:图1
女主B:图2

全片严格保持角色身份、空间位置、左右关系、行进方向、天气、光线、色调连续。

【核心摄影技法】
全片以“渐进式光学变焦”为唯一核心运镜。摄影机尽量固定机位,不依赖实体移动,通过缓慢连续的光学推近、拉远改变人物画面占比与空间关系。保持真实镜头压缩、景深变化和光学特征,禁止数字裁切。前景遮挡、浅景深、焦点转移辅助叙事,形成“远处发现→隔巷对视→空间压缩→情绪确认”。

【0-4s】
中景起幅,35mm,固定机位,视线高度。女主A沿青石台阶缓慢下行至巷口,停步转身抬头,看见远处廊檐下的女主B。镜头从较宽环境关系构图开始,仅缓慢光学推近,逐渐收紧至女主A中景,摄影机不移动。

古镇行人先后从左右前景横向经过,近距离形成自然虚化遮挡,女主A始终保持清晰;遮挡期间曝光、色温、光影稳定。变焦持续平滑克制,最终形成女主A与远处女主B隔巷对视。

【4-9s】
承接上一段,机位完全不变。女主B从画面右侧前景缓慢进入,靠近木质廊柱,与廊柱形成天然前景框;女主A位于左中部巷道深处。

缓慢连续光学变焦,女主A先保持清晰,随后画面逐渐收紧,女主B前景占比增大,女主A退入背景并柔和虚化。逐渐进入长焦端,通过真实空间压缩使古巷纵深被压缩,两人实际距离不变,但视觉距离明显拉近。焦点平滑由女主A转向女主B,最终女主B侧脸清晰、女主A虚化。摄影机不横移、不摇摄、不绕拍,曝光与色调连续。

【9-13s】
保持固定机位与长焦关系。女主B站在木质廊柱旁缓慢转身,看向女主A。仅进行一次极缓慢光学推近,从双人关系构图收紧至女主B中近景。画面左侧保留女主A局部虚化轮廓,形成窥视式前景框架。

女主B成为主要焦点,看向女主A,短暂停顿后轻声说:“好久不见。”露出极轻微笑意。竹帘被雨后微风吹动,屋檐水滴自然落下,湿润青石反射柔和天光。镜头稳定推进,在近距离情绪确认中结束。

【镜头控制】
核心必须是“光学变焦制造叙事距离变化”,而非摄影机移动。镜头语言依次完成:环境建立→发现女主A→缓慢收紧→女主B进入前景→长焦空间压缩→焦点转移→情绪确认。变焦速度缓慢连续,具有真实镜头惯性;保持自然人物比例、真实景深与稳定曝光,明确呈现光学变焦感,但无廉价数码放大感。

【连续性与负面约束】
严格遵循角色卡,禁止外貌、发型、服装漂移;保持空间地理关系、左右位置、运动方向、光线方向一致。禁止现代建筑、交通工具、路牌、现代物件、字幕、水印;禁止新增主要人物、人物重复、肢体异常、身份交换。禁止横移、环绕、突然摇镜、无人机运动、强手持抖动、数字变焦、数码裁切、透视异常、焦距跳变、景深瞬切、曝光闪烁、色温漂移、过度雾化、过度磨皮、AI塑料皮肤。

Attack on Titan AAA Fantasy Rumbling

MadMaxSeedance 2.5
全片生物、面部近景、建筑和远景统一为明显电脑生成的高品质AAA奇幻游戏过场动画,使用数字雕刻脸模、经过美术设计的材质光影与成束头发,不混入实拍演员,不采用2D动画、赛璐璐描边或普通gameplay。整体是由连续硬切连接的末日奇幻战争蒙太奇:巨型军团推进、远超军团尺度的骨架生物显露、城内两只巨人短暂肉搏,最后切到另一只猿形巨人的咆哮蓄能;不同生物保持各自身份,不把这些切镜做成同一角色连续变形。环境与色彩:密集的中世纪半木构城市,红褐瓦顶、深棕木梁、浅米色墙面、窄石街、烟囱、尖顶塔楼与高耸外围石墙;所有普通房屋、街道和塔楼都远小于巨人,战斗者的腰胸高过附近屋顶,巨型军团更高,远处骨架生物又远超整个军团。厚重灰褐烟云和橙金逆光覆盖城市,浮尘、碎瓦和蒸汽形成多层纵深;开头为浓重焦褐尘雾,中段为暖金天空照亮的城内废墟,结尾为巨大圆形金色逆光与翻卷云雾,保持同一末日暖金色系。A巨型军团:多排无发的超巨大成年男性化人形生物,宽肩厚胸、深红肌束与浅象牙腱膜、深陷眼窝和清楚齿列,肋部及肩胸表面具有连续雕刻组织;这是生物本来的完整外观,不是新鲜伤口,没有流血。它们空手、无衣甲,前后排列有真实纵深,头肩与步幅略有差异,沿同一个方向持续缓慢行进,身体周围蒸汽升腾,脚下带起尘浪,不是静止观众或重复粘贴的同一人。B骨架巨构:军团后方仅有一个远比它们庞大的非人骨架生命体,浅褐象牙色中央脊柱高耸,两侧大量狭长弧形肋骨向外展开再向下弯曲,像覆盖军团上空的巨大骨架穹顶,肋弓之间有真实空隙,不是翅膀或建筑。前部低悬着一张狭长的红褐骨质面孔,深眼窝、尖长耳、露齿下颌,黑色长发成束垂落在面部两侧,头部通过颈部连接同一骨架,不是独立漂浮的头。最初眼睛暗,随后两眼亮起翠绿色光。C黑发硬拳巨人:中段肉搏主角之一,强健修长的人形非人生物,棕褐皮肤与清楚胸腹肌束,肩背宽而腰收,长深棕黑发、尖耳、强下颌与齿列,双眼翠绿发光。两只拳头及下段前臂覆盖浅灰白色粗糙硬化结晶,晶层依附真实拳指与腕部,仍是同一双手,不是手持石块或拳套武器;肘关节以上保留原本肌肉形态。D浅金骨甲巨人:另一名肉搏者,体量与C接近但更宽厚,短浅色头发、浅金色眼光,脸、胸、背、肩和四肢有层叠浅金褐色生物骨甲,深褐肌束连接甲片之间,甲片是身体的一部分,不是穿戴金属盔甲。空手,两臂与头部全程完整,肩颈逸出薄蒸汽。E黑鬃猿形巨人:末段独立角色,厚重黑褐毛发覆盖巨大肩背与极长双臂,躯干前倾,腿较短且强健,沉重猿人面孔、后梳深色头发、突出眉弓、尖耳与猩红眼睛,嘴中有成排尖齿。它与C、D和B是不同生物;长臂、黑毛与红眼始终保留。0.00–2.20秒:立即从浓重橙褐烟尘中的略倾斜近中景开始,前景破碎屋脊、墙板与石块遮住画面下部,数名A的巨大无发头颅与肩胸从废墟后方逼近,后面还能看见更大的模糊肋骨轮廓。摄影机沿废墟缓慢侧移,近处残墙与碎片快速横过,远处头颅较慢移动形成尺度与parallax;蒸汽和尘流不断穿过它们面前。2.20–4.20秒:切到接近地面的斜侧宽景,整排A从画面近侧延伸到远处,宽肩、长臂与肌束胸腹从烟中显出,身体随沉重步伐交替起伏,手臂自然摆动。摄影机沿军团方向缓慢退移,前景滚动尘浪,后排继续推进,不能让军团站定摆姿势。4.20–7.20秒:硬切正面低角极宽景,A的前排头肩横贯画面下方,B的巨大中央骨架与两侧肋弓在它们后方高高耸起。镜头缓慢上仰并略微前推,烟云先遮住上部结构再被气流拨开,低悬长发面孔位于中央骨架下方。两次短促金色闪电在远后方云层中亮起,瞬间照亮肋骨边缘、云团与军团轮廓后迅速衰退,闪电不是射向士兵的攻击,也不把已有生物变成其他形态。7.20–9.60秒:切B低悬面孔的正面紧近景,巨大的弧形肋骨仍在头后形成连续背景。黑发束垂在两颊旁,尖耳向外,头部微微抬正;先保留深暗眼窝,随后两眼由暗变为清晰翠绿光,视线凝向前方。烟和小尘粒持续通过镜头,不让脸冻结,不添加对白或眼部光束。9.60–11.60秒:以烟雾中的硬切转入另一片城内街区,低角正面中全景,C从灰褐尘幕中向前迈步显露,双拳低垂,胸腹与肩背随步伐运动,两侧较小塔楼和红瓦屋顶明确显示巨人尺度。镜头略向前接近,翠绿眼光透过黑发可见,两只浅灰硬化拳和前臂同时保持清晰;这不是B缩小成人形,也不复制出第二个C。11.60–12.40秒:突切向上仰拍的云天,一具蜷曲的巨大人形轮廓处于金色分叉闪电和近圆形发光蒸汽团中央,身体向下坠近,一臂抬过头侧,一膝收起。电弧沿周围空气和身体轮廓分叉,强光短暂压暗背景。只展示这个有实体身体的空中电光片段,不插入小人长大或从C体内分裂出的过程。12.40–13.20秒:切城内贴石街的倾斜低机位,远处房屋之间D已处于落地后的低蹲,石块和瓦片被震起,贴地尘浪沿街涌向镜头;落地位置与尘浪源点一致。高墙和红瓦屋顶上方可见一艘遥远的浅色长椭圆飞艇,缓慢漂移,不发射、不爆炸。镜头随地面冲击短震,屋顶和瓦片为巨人尺寸参照。13.20–14.20秒:切贴近D侧面的快速跟拍,D从低姿势向前冲出,躯干前倾、双脚交替蹬地、弯肘摆臂,肩颈蒸汽向后拖;浅金骨甲保持固定在同一身体上,双手空着,背景瓦屋和烟囱迅速后移。14.20–15.00秒:切C略低角胸上近景,C迅速转头、转肩看向冲来的D,长黑发被甩向一侧,翠绿眼睛锁定对手,下颌绷紧,身体开始转髋迎击;镜头贴近其面部短促跟转,不停下来重新对峙。15.00–16.00秒:切街道低位双人宽景,C在screen-left,D在screen-right,两者在小型房屋之间快速缩短距离。C踩稳前脚、后脚抓地,右肩和右髋向后蓄力,右侧硬化拳明显拉到身后,左臂在前方保持平衡;D继续向C压近并抬臂,瓦片和灰尘从两者脚边翻起。完整看见脚底支撑、转髋与拳头准备,不出现瞬移换边。16.00–17.40秒:摄影机快速贴过C肩侧并跟随右臂前送,C由后脚蹬地、髋部旋转带动肩和右侧硬化拳,沿单一清楚弧线打向D面侧。黑发向后甩,眼部转动带出极短翠绿拖光而不是激光;拳头逼近时短暂放慢以看清轨迹,随后清楚接触D脸侧骨甲。接触产生紧凑粉尘、小硬质碎屑与少量火星,D的头和肩先受力偏转,再带动上半身后仰。拳臂没有穿过头颅,没有血或断裂肢体,摄影机在接触瞬间短促震动。17.40–18.50秒:顺接倾斜的D近中景,他的头、肩和胸甲沿第一拳的力量方向扭转后退,两臂被甩开后开始重新收拢,脚下在瓦砾间调整支撑。镜头随上半身退移,下方红瓦屋顶保持远小于他,C仍在同一侧近处,不把这一反应剪成新变身或完全倒地。18.50–20.40秒:切回较宽的双人侧面构图,C再次把右侧硬化拳抬高至头上方形成威胁,另一只硬化拳处于较低前方。D向前顶身并...

Miniature Woman Arcade Action

SynthiaSeedance 2.5
STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, realistic amusement-park lighting, ultra-detailed 8K, vertical 9:16, high-energy viral short-video style.

DURATION: 30 seconds.

SETTING: A gigantic indoor arcade filled with oversized claw machines, racing simulators, basketball games, air-hockey tables, giant plush toys, neon signs, glowing buttons, prize shelves, and colorful arcade machines. Everything feels enormous from the perspective of a palm-sized woman.

CHARACTER: One athletic miniature woman (1:15 scale), consistent throughout: cropped bomber jacket, cargo pants, sneakers, compact utility backpack, same face, hairstyle, proportions, and size.

She sprints across enormous glowing arcade buttons, jumping between them before launching herself from a giant joystick. She grabs a hanging cable, swings between massive arcade machines, and lands on a racing-game cabinet.

She jumps onto the steering wheel of a giant racing simulator as it suddenly accelerates, holding on through the shaking motion before jumping away at the last moment.

She lands on a huge air-hockey table as a massive puck races toward her. She jumps onto it, rides across the table, leaps over the goal, and lands on a pile of oversized plush toys.

Inside a giant claw machine, she climbs across stuffed animals as the mechanical claw descends toward her. She jumps onto a plush bear, uses it as a trampoline, grabs the claw, and swings out of the machine.

She lands on a towering prize shelf, races across giant stuffed toys, and leaps onto a glowing neon sign above the arcade entrance. The camera pulls far back to reveal her tiny scale against the enormous arcade.

Large glowing text appears:

“BUILT FOR THE BIG MOMENTS”

She raises both arms as colorful arcade lights flash around her.

SFX: Arcade beeps, button clicks, footsteps, mechanical sounds, engine roar, tire screech, air-hockey hiss, plush impacts, rushing air, electronic chimes, crowd ambience, energetic victory sound.

VISUAL REQUIREMENTS: Consistent 1:15 scale, realistic physics, seamless action, photorealistic materials, authentic reflections and shadows, cinematic macro DOF, consistent character identity. No cartoon look, animation style, scale changes, duplicate character, outfit changes, distorted anatomy, floating objects, subtitles, narration, or watermark.

Gym Vlog Selfie Time Style Prompt

WasifAISeedance 2.5
CAMERA/LOOK: DV 16mm tape camcorder POV, handheld/propped shots. Shaky framing, imperfect focus, clumsy zooms, occasional face cut-offs. Soft blurry tape quality, faint noise, bloomed gym lights, flickering exposure, muted contrast, realistic skin tones. Camcorder never visible.

STYLE: Playful, self-deprecating gym vlog. Genuine strain, humor, quick energetic cuts, lighthearted rather than exhausted.

CHARACTER: CHASE, Korean idol in her 20s. Long black high ponytail, glowing slightly sweaty skin, expressive eyes, slim athletic build. Modest long-sleeve athletic top, joggers/leggings, socks, no jewelry.

SETTING: Evening gym mat area, nearby mirrors, water bottle on floor, soft overhead lighting, equipment in background.

15s / 6 CUTS:

1. (~2.5s) Propped medium shot. CHASE lies on mat, propped on elbows, sighing dramatically.
"Okay, core day — my least favorite day."

2. (~2.5s) Plank, slight arm shaking, strained expression.
"Why does this get harder every single time—"

3. (~2.5s) Crunches, breathing hard and complaining between reps.
"Nobody warns you how much this actually burns."

4. (~2s) Macro close-up, shallow DOF. Hands grip mat during leg raises, abs visibly working. No dialogue, gym ambience.

5. (~2.5s) Handheld/propped shot. Finishes leg raises, flops onto mat laughing.
"Okay— that's it, I'm done—"

6. (~3s) Arm's-length selfie while lying on mat, tired grin.
"Core day never gets easier — see you guys tomorrow, hopefully."
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