DocsNode Guide3D Node

3D Node

3D nodes are used to convert 2D images into 3D models, supporting texture mapping, material settings, and other advanced features.


Generation Modes

3D nodes currently only support:

ModeDescription
Image to 3DGenerate 3D model from image

⚠️ Note: 3D nodes require image input and do not support pure text generation.


Basic Usage

📸 Image to 3D

Convert 2D images into rotatable 3D models.

Steps:

  1. Prepare an Image node (clear object photo)
  2. Add a 3D node
  3. Connect Image → 3D
  4. Select model and quality tier
  5. Click Generate
  6. Wait 2-5 minutes (depending on quality tier)

Workflow:

Image (object photo) → 3D

📷 Best Photo Requirements

Recommended photo characteristics:

  • Front or 3/4 view: Avoid complete side view
  • Object centered: Subject occupies 60-80% of frame
  • Simple background: Solid color or simple background
  • Even lighting: Avoid strong shadows
  • High clarity: Avoid blur

Suitable object types:

  • Products (toys, props, furniture)
  • Sculptures, figures
  • Simple buildings
  • Human portraits (generate head models)

Supported Models

Tripo3D v2.5

Mainstream 3D generation model, fast and high quality.

Three quality tiers:

TierGeneration TimeFeaturesRecommended Scenario
Standard2-3 minutesStandard quality, fast previewTesting, rough model
Pro3-4 minutesEnhanced details, better qualityGeneral creation
Max4-5 minutesHighest quality, extreme detailsProfessional projects, presentations

Supported features:

  • PBR materials (physically-based rendering)
  • HD textures
  • Quad mesh
  • Style conversion
  • Automatic scaling

Export formats: GLB, FBX


Hunyuan3D v2.1

Tencent Hunyuan 3D model, supports high-quality mesh generation.

Two tiers:

TierDescriptionPrice
StandardWhite model (no texture)Standard price
TexturedComplete model with texture3x price

Supported features:

  • High-quality mesh
  • Octree generation algorithm
  • Configurable inference steps
  • Guidance strength control

Export formats: GLB


Parameters

Tier (Quality Tier)

Select generation quality tier, affects detail and price.

Tripo3D:

  • Standard < Pro < Max (increasing quality)

Hunyuan3D:

  • Standard (white model) < Textured (with texture)

Texture

Set model texture quality (Tripo3D).

OptionDescription
No TextureNo texture, geometry only
StandardStandard texture
HDHigh-definition texture

💡 Recommendation: Standard is sufficient, HD suitable for professional presentations.


PBR Materials

Enable PBR (Physically Based Rendering) materials for more realistic models under different lighting.

Suitable for:

  • Game assets
  • Product rendering
  • AR/VR applications

Quad Mesh

Generate quad-face topology structure (Tripo3D).

Advantages:

  • Better for animation and deformation
  • Easier to edit in 3D software
  • More natural mesh flow

Suitable for:

  • Character modeling
  • Models requiring secondary editing

Style (Style Conversion)

Tripo3D supports stylized generation.

Available styles:

  • Person to Cartoon: Cartoonize people
  • Clay: Clay style
  • Steampunk: Steampunk
  • Venom: Venom style
  • Barbie: Barbie style
  • Christmas: Christmas style
  • Gold: Gold material
  • Ancient Bronze: Ancient bronze material

Seed (Random Seed)

Fixed Seed can reproduce similar 3D structures.

Use cases:

  • Batch generate same series models
  • Maintain style consistency

View 3D Model

After generation completes, a 3D viewer will display within the node.

Interactive Controls

ActionMethod
RotateDrag left mouse button
ZoomScroll wheel
PanDrag right or middle mouse button
Reset viewDouble-click model

Fullscreen View

Click the fullscreen button in the upper right corner of the node () to view the model in detail in a large window.


Download and Export

Supported Formats

  • GLB: Universal 3D format, supports Blender, Unity, Unreal, etc.
  • FBX (Tripo3D): Common format for Maya, 3ds Max

Download Options

After clicking the Download button, you can choose:

  • Base Model
  • PBR Model (with materials)
  • Preview Image (Render)

Connection Rules

3D nodes can receive from:

Upstream NodeFunction
ImageProvide reference image

3D node output:

  • 3D model files (GLB/FBX)
  • Can be downloaded locally
  • Currently does not support connection to other nodes

Workflow Examples

🎨 Product 3D Modeling

Text (product description) → Image (FLUX.2 Pro) → 3D (Tripo3D Pro) → 3D model

🖼️ Concept Design Visualization

Hand-drawn sketch (upload) → Image (stylization) → 3D (Tripo3D) → 3D concept model

🎭 Character Head Model

Text (character description) → Image (Midjourney) → 3D (Tripo3D Max) → Character head model

Advanced Features

Texture Alignment

Control how texture maps onto the 3D model.

OptionDescription
Original ImageTexture aligns with original image
GeometryTexture aligns with geometric structure

Orientation

Control model orientation.

OptionDescription
DefaultAutomatic detection
Align to ImageConsistent with input image direction

Face Limit

Control polygon count of the 3D model.

  • Low poly count: Small file, fast loading, suitable for games
  • High poly count: More details, suitable for rendering

Default value: Automatic balance


Usage Tips

📸 Photo Shooting Recommendations

Object placement:

  1. Place on turntable or flat surface
  2. Center placement
  3. Avoid occlusion

Lighting setup:

  1. Use soft ambient light
  2. Avoid strong direct light
  3. Reduce shadows

Background selection:

  1. Solid color background (white, gray best)
  2. Or use Tool node to remove background before generating 3D

🎯 Improve Generation Quality

Process optimization:

Original photo → Image (background removal) → Image (contrast optimization) → 3D

Parameter recommendations:

  • Testing phase: Standard tier for fast preview
  • Final output: Pro or Max tier
  • Enable PBR materials (if using in 3D software)
  • Enable Quad Mesh (if animation or deformation needed)

🔧 Post-Processing

Generated 3D models can be imported into:

Free software:

  • Blender: Professional 3D modeling/rendering software
  • SketchUp Free: Simple 3D editing

Online tools:

  • Sketchfab: Online 3D model viewing/sharing

Game engines:

  • Unity
  • Unreal Engine

Model Selection Guide

(To be added)


Common Questions

❓ Why is text-to-3D generation not supported?

3D nodes currently require reference images as input. Recommended workflow:

Text → Image → 3D

First generate image with Text, then convert to 3D.


❓ What if generated 3D model quality is poor?

Optimization strategies:

  1. Improve input image:
    • Use high-resolution images
    • Ensure object is clear
    • Remove background interference
  2. Adjust parameters:
    • Increase quality tier (Pro/Max)
    • Enable HD Texture
  3. Choose appropriate model:
    • Tripo3D: Fast, general purpose
    • Hunyuan3D: High quality, rich details

❓ What if back side doesn't look good?

AI can only see the front image, the back is "guessed".

Solutions:

  1. Shoot multiple angles: 3/4 view photos work better
  2. Manual correction: Adjust back geometry in Blender
  3. Lower expectations: Back details not as precise as front is normal

❓ What if generation time is too long?

Time comparison:

  • Standard: 2-3 minutes
  • Pro: 3-4 minutes
  • Max: 4-5 minutes

Optimization recommendations:

  • Use Standard for testing
  • Use Pro/Max after confirming effect
  • 3D generation is inherently slow, cannot significantly reduce time

❓ Can generated models be used in commercial projects?

Recommend checking platform terms of use. Generally:

  • Personal projects: Free to use
  • Commercial projects: Recommend consulting platform or using own materials

❓ What if model polygon count is too high/low?

Polygon count control:

  • Set limit in Face Limit parameter
  • Game use: 5000-20000 faces
  • Rendering use: Can be higher

Post-optimization:

  • Use Decimate in Blender to reduce polygons
  • Or use Remesh to increase polygons

❓ How to use generated model in Blender?

Import steps:

  1. Download GLB format
  2. Open Blender
  3. File → Import → glTF 2.0 (.glb/.gltf)
  4. Select downloaded file

What you can do:

  • Adjust materials and textures
  • Add animation
  • Modify geometry
  • Render high-quality images

Parameter Quick Reference

ParameterRecommended SettingDescription
TierProBalance quality and speed
TextureStandardSufficient for daily use
PBR✅ EnableEnhance realism
Quad MeshEnable when editing neededConvenient for post-editing
Face LimitAutomaticUnless special requirements

Industry-Specific Workflows

🎮 Game Asset Creation

Text (prop description) → Image (concept art) → 3D (Standard, Quad Mesh) → Import to Unity

🏆 Product Showcase

Product photo (upload) → 3D (Max, PBR, HD Texture) → Export GLB → Website 3D viewer

🎨 Character Modeling

Text (character description) → Image (character front) → 3D (Pro, Quad) → Blender editing

Performance Optimization Recommendations

(To be added)


Next Steps

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